Hey guys, yet another c++ v. blueprint thread here.
I know this has been answered a few times, but I haven’t been able to find any specifics on when each is preferred over the other.
I know C++ is recommended for ‘core logic’ and ‘critical’ areas of your project, but I’m not sure what those refer to. I’d appreciate if anyone could go into a bit more details on these keywords with possibly an example using a well known game. Thanks!