I’m just asking about this before I try on my own. I have seen examples of morph targets for all things face related. I have also seen fully rigged faces with skeletal deformation for all things. I was wondering if there is any benefit that makes one better than the other, or if a hybrid approach is the way to go. This isn’t for some super realistic story/dialog system, but I also don’t want it to look like it’s from 1998.
I do think the general mouth area will be rigged. It is the other things like eyelids/blinking and forehead scrunching that I am unsure about.
I was also wondering about like a character face customization. Adjusting features like many games do… Would using a morph target potentially damage the effect of a rigged area?
Is there a cost for using morph targets? If so how much and is there another way to get a similar result?
Sorry for the spam of questions, I just have several thoughts going on and I would like to get some answers before I start making decisions on my own. Any help/info would be greatly appreciated~