When to Fix Redirectors

Should you fix Redirectors immediately? or is it save to leave them? in context of a big team using source control.
I like to fix them immediately in case of any Unreal bugginess that breaks things later on.

I know this doesn’t answer your question.
But I think they shouldn’t break in the first place.
Hopefully the Epic team will do something to fix that. (some day)

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I remember working on a project some time ago when renaming sublevels caused issues with source control. I always fix redirectors immediately since then to be on the safe side.

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The problem (which redirectors solve) is that you can’t always fix redirectors right away if someone on your team is working on something that will be affected by the fix.

Nothing wrong with keeping redirectors but also nothing wrong with fixing them if you can modify all the affected assets otherwise you will end up with dangling references.

Redirectors have some known issues mentioned in the documentation.

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Greetings @xXbollerXx

It’s a bit of personal preference until you get to the point where you’re uploading or pushing out a product. Of course you’d want them fixed prior to that. Personally, I generally clean mine up at the end of every day/night when I’m working on my projects. It’s a good habit for me. I hope this helps!

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