I am building assets in Blender and will import them into Unreal. My understanding is that modeling should be done with quads, but Unreal will use tris for rendering.
At what stage should I convert to triangles?
I am considering the following workflows, but welcome other suggestions:
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Create quad-based models in Blender, use Blender to export FBX files with tris.
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Create quad-based models in Blender, export FBX files with quads. Import into Unreal and let Unreal handle conversion to tris.