I’m mainly a programmer who dabbles in Blender but I’ve been inspired by some of the recent Oculus Rift VR projects I’ve seen and want to try my hand at modelling a high detail ship environment and I am wondering how best to break this up and export to UE4, or if I even need to break it up.
I’m using substances and baking out the normals/ao and applying to a decimated version etc. but the questions I have are things like:
- should I use separate meshes for all the different pieces or just try to export one big mesh except for the interactive components(this would be a lifesize ship, say equivalent to a spanish galleon)
- Any gotchas as to modeling the inside of the ship? I have seen advice that I should create an entirely separate model for the inside and just place it inside the outer shell?
- If I break the ship up into pieces will it cause physics issues?
Any advice from seasoned modelers appreciated, thanks!