When the light is turned off, it leaves a lingering glow instead of turning off immediately

Hi there


,

I have a problem with the flashlight in my game. I’m using Lumen for all the lighting, which is dynamic. The issue is when I turn the flashlight off, it leaves a white glow before it completely goes off instead of turning off right away. I tried setting the “Lumen Scene Lighting Quality” to 0.25 and the “Final Gather Lighting Update Speed” to 4. This made it a bit better but didn’t completely fix the problem, especially on bright walls like white and light yellow. Does anyone know how to fix this? Any help would be really appreciated. I’ve attached a video that shows what’s happening with the spotlight

It’s Lumen. It’s supposed to do this :slight_smile:

You can turn off Lumen at the same time as the light with console command

r.DynamicGlobalIlluminationMethod 0

and back on with ‘1’.