My results are perfectly fine. Unlike you, I have succesful projects on the market and clients I work for.
And guess what.
None of them use the landscape system.
Guess why?
Because it’s trash which has 0 business being part of any non completely amateur piece of work.
What you are doing is constantly writing off topic BS and polluting a thread with utter nonsense, all the meanwhile showcasing the fact that you haven’t the first clue about either game development, common sense, or nettiquette.
Stuff that should quite honestly see you muted/banned for at least a week… but the mods on here are obviously asleep at the wheel.
Maybe you should try asking the AI why you are so clueless. I bet it could syntesize it down for you since it is rather obvious you cannot even be bothered to read.
I don’t know what the lanscape system have done to you that you hate it so much but this statement is just wrong… if it would be true and landscape would be unusable like you are saying, how come there is a terrain in thousands of unreal games? and all of them use the landscape system and not meshes like you suggesting… You can download “Universal Unreal Engine 4 Unlocker” to enable in game “console” and use “show landscape” to toggle it ON / OFF to verify it.
Here is examples from 2 UE4 games i have installed :
Some UE4 and 5 examples off the top of my head would be FF7 Rebirth(remake might have had them in some spots, but it’s been a while since I’ve played it. pretty sure the slums town used it though, but I would have to double-check), Stellar Blade, the Senua games, Gears of War whatever number it’s at, Borderlands 3, Wukong, ARK, PUBG, Fortnite, Stalker 2. I’m about 95% sure these all use landscapes somewhere in them. Tens of millions of games sold between all the non-f2p titles and for the f2p games, billions of dollars of revenue. So I’m pretty sure landscapes work well enough.
Obviously, there are tons more, but for real though, this guy just has a serious grudge against landscapes lol… My guess is he ran into issues with some project that he had unrealistic expectations with and that he refused to correctly optimize or scale back with. That or he latched on to some garbage that one of those anti-UE4/5 grifter youtube guys spouted.
I keep telling myself that I won’t take the bait, but then I do. He has almost has this down to a science, so I have to give him props there. It’s obvious that he’s trolling for attention or has some kind of mental health issue going on, but I’m done for real this time because I’m pretty sure the OP understands that this troll doesn’t know what he’s talking about and I don’t really care about changing MostHost’s opinion on the topic.
Just because someone does something - poorly - doesn’t mean other people should follow suit.
Anything that uses the landscape in their native configuration - including stuff like Ark for instance - has absolutely terrible performance.
Even the ones that use it more appropriately and with decent optimization (outherworlds comes to mind) would only gain performance by doing the work right and removing the epic made trash from their final result.
Search the forums, There are tons of posts on how to do this right, and tons of information on what epic could do to make the system not trash.
Like everyting else - epic isn’t interested in making things work. Or making things “right”.
Much like Epic, games which release with unmitigated use of the landscape as it is only release that way because the devs for them are uneducated and/or their team never hired anyone competent enough to do deep level optimizations.
Afterall, if they are using unreal in the first place, their budget must already be severely limited…