When second player is connected, first loose control.

I trying to make multiplayer via blueprints, and right now have the next trouble -
Each time the second player connects to the game, my first player loses character control. I think I see the problem, but I don’t have any idea how to fix it. Can you assist, guys? I will attach screenshots with my blueprint connection.
As I see trouble in GetPlayerController where I assign index 0 to both ways (Create and Connect) but if I change the index to another like 1, the second player can’t connect to the server at all. I tried to add more than 1 spawn point assign different input priorities and Auto receive input to all spawn points, but it still didn’t assist.

Few things to check out:

  • Option param should be ?listen
  • Double check your character bp if it can auto possess or if you’re spawning or already placed on the level map
  • moved the code to a user interface and use Get Owning Player
  • and net mode as standalone with 2 players