When running the dedicated server, an error "Could not find outer LandscapeComponent_0 to create LandscapeLODStreamingProxy" occurs

I created Landscape and did win64 packaging with the default configuration without changing the settings.
If you run the dedicated server, an error like the picture occurs and the client cannot connect to the server.
Unreal version is 4.26.1.

have you found your solution?

Same Problem.
Even RVT runtime virtual texture is not working in built file.
But Client connects and game still works normally.

Also have the same problem. It’s causing users to be unable to connect to the server. Serious issue without solution, hoping for an angel to arrive…

Anyone Ever found a soultion, I think it might have something to do with mountpoint when packaging but not sure