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When running PIE with "Running Dedicated Server", 2 players, then 1st player will not receive Player

When running PIE with “Running Dedicated Server”, 2 players, then 1st player will not receive PlayerController. The 2nd, 3rd… etc are all OK. The 1st player’s PlayerController seems not even spawned. So the 1st player window can not be controlled.

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This bug appears in the 4.12.5. It is OK in 4.12.3.
I tested with the ThirdPerson Template C++.

The problem is the new spawning system. For some reason Pawns are not set to “Always Spawn”, so if it doesn’t find a suitable location the player doesn’t get a pawn.

The only way to get around this is to override the gamemode, or set up plenty of well-placed player starts.

Sorry, but it is not the character spawned problems. The character was correctly spawned, but not receive playercontroller.

The image…

Hey Henry Read,

This issue was recently reported on the AnswerHub and has been entered for investigation as UE-32855.