When I resize an object or mesh, it resize in two directions from the center. I’d like to resize in only one direction, so the object position does not change.
example
floor:| object: [–] space:*
unwanted (current) Resize behavior:
|**[–]
|*[----]
|[------]
[------|-------]
What I Need:
|***[–]
|[------------]
what I wanna do is resize in a way that :The distance between the object and the floor remains the same because the object resized in only one direction.
The resizing was making based on pivot the point of origin from where is coming the arrows when you are in moving mode.
To resize the mesh from non default position you need move pivot.
I dont raccomind to move standard pivot and if you need to change the default pivot I suggest you to do it in your 3D modelling software like maya, 3ds max our blander.
If you want to do it in UE4 directly Press Alt + Middle mouse to move the pivot
After you changed pivot position your resise worked in function of the new position.