When rendering with ArcGIS 2.0 in UE 5.5.3, individual tiles appear blurred in some frames and then immediately become sharp again

Hello everyone,

I am currently working with Unreal Engine 5.5.3 and ArcGIS Maps SDK 2.0 on a movie rendering of a GIS-based scene using the Movie Render Queue. Unfortunately, some tiles appear blurry for a single frame and then immediately switch to a sharp display – even though “Render Warm-Up Frames” is activated.

Are there any other known pitfalls when using ArcGIS in conjunction with MRQ?
Does anyone have a working preset for high-quality renderings with streamed GIS data?

Best regards
Dave