When rendering sequence out, MetaHuman hair flickers white

When I add multiple MetaHumans to the scene and set their LODs to 0, the hair glitches, turning white periodically. This happens when rendering it out, also visible in editor viewport. Please see attached video from link to view mentioned behaviour.

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Hey did you find a fix to this? I have the same issue and think it might be to do with Volumetric lighting

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