**Hello, i have 2 issues that i just cant seem to work out. I am sorry this post is long but i spent quite a long time trying to make it easier to figure out so anyone who takes the time to read this its much appreciated. Thanks in advance for any responses!
**
Firstly,
I have setup a simple player health system where the ‘Default Health’ is set to 100, and every time my player (triangle blueprint class) gets ‘Hit’ their health decreases by 10. Then, when the players health is equal to (or less) than 0, the actor is destroyed and will re-spawn at one of the 3 locations that are randomly selected from an array. Mostly, it works. However i am experiencing this really strange issue and its quite difficult to explain so sorry if this is difficult to follow.
Ok so, when i start my game, my player (triangle) is set at its default location currently which is the middle of the map, his health being 100. Now every time that i hit the player, his health decreases, and then when his health gets to 0 he will re-spawn at the locations(all ok so far). When the player re-spawns, i will go over to it and start shooting it, and its health decreases, but this time when it reaches 0, instead of destroying the actor, its health gets set back to 100, and so i have to get his health back down to 0 again in order for him to die and re-spawn. This does not always happen after its first death in the middle of the map, sometimes it can die from its first life, but then just work exactly how it did its first life, where its health wont get reset (Hoping this makes some sense). But it will always start doing this weird reset health issue after some amount of deaths. ***Can anyone see something possibly in my blueprint that could be causing the Health to reset randomly? ***I have attached my blueprint class for this player and also a GIF to try and help describe it, but its quite difficult to see even in the GIF. *Sorry. *

MP4 Version ::
[video]http://i.gyazo.com/56a42ab5ed68e4f057f99f95f7980ad5.mp4[/video]
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Secondly,
I have also noticed a strange issue with my projectile and all of its ‘Hits’ being registers as actual hits. This is also quite difficult to explain (at least for me) so i will try my best.
Currently i have a Character that will shoot projectiles. This is using the ‘First person shooter’ starter example but i have made quite a few adjustments to it such as gravity, bounciness, velocity and fire rate. I have it so that it fires projectiles much faster than the example. My problem is that i may press and hold the right mouse key to start firing, however only the first projectile that is fired in that mouse hold event is the only projectile that causes an ‘onHit’ event which is what starts the health decrease. So for example if i press and hold shoot for 5 seconds at the player, and over 50 projectiles are fired straight onto the target (player), only the first projectile of those 50 actually cause any damage to happen, and so this means that i have to burst the weapon in order to do multiple amounts of damage and actually kill the player. However, I have found that i can actually hold the fire button and still cause multiple damage however i have to sway the shooting so that some projectiles hit it and cause damage, the fire towards the side of the player not hitting it, then fire back towards the player in order to get that to work. ***How can i make it so every projectile that hits causes a damage event? ***This can be seen in the GIF above. However i am going to add a better GIF as well as my projectile and character blueprint to help show what i mean.
Gifs Showing My Issue ::
Here, i am constantly holding the mouse down, and as you can see it only does 1 set of damage (minus 10 health) , rather than doing like minus however many projectiles sets of damage.

MP4 Version :
[http://i.gyazo.com/4a3459618ebb9f3be6434565fd32c291.mp4](MP4 Version of GIF is here)
And here you can see me ‘swaying’ my gun and every time the projectile hits and does its one damage event, i have to move the projectiles of the target (player) and then back on to him in order to register as Hits again.

MP4 Version :
[http://i.gyazo.com/d454edb29197c03e9c2f53ffadff79bd.mp4](MP4 Video of GIF is Here)
My Character Blueprint (Only showing the spawn projectile part)
My Projectile Blueprint (Could it have anything to do with some of my projectiles settings such as collision or physics?)
[HR][/HR]
Thats it.
Thanks a lot for reading this, i know it was very long and probably could have been much shorter but i wanted to spend quite a bit of time on this to try and make it as easy to figure out as possible. Thanks in advance for any responses! Any help is greatly appreciated.



