When placing 2 door blueprint objects on level, only one responds ingame

So I have created blueprint foor doors that opens when trigger volume is overlapped + E has been pressed(while in volume) + mous Y axis moves up/down (open/close). But when I put 2 of those blueprints on one map only the younger one captures input, the older is not responsive. What am I doing wrong?


Click on E key event and disable Override Parent Binding. See if it helps.

No, nothing changes
@Edit, found it : had to disable Consume Input

Found error: had to disable Consume Input.