When physics is activated on root pawn, camera moved under it

The spring arm probably collides with your mesh and contracts, since it tries to avoid clipping through walls. I don’t have much information on your setup, so all I can suggest right now is: check the collision profiles and try to adjust them so your meshes are ignored by the spring arm.

  1. for the pawn i use mesh + springarm + camera (third person camera)
  2. when i use 1M_cube from defaut asserts camera move correctly
  3. issue appears when i use Ramp_StaticMesh (for example) or own imported mesh
  4. without physics camera moves correctly

Most likely you are right and i need to exclude mesh from collision