When i paint with any texture it paints in little squares which makes roads and paths look terrible… anyone know a working fix? I have not found one which is working for me…
this is what it looks like in the editor: http://imgur.com/a/z5uRU
When i paint with any texture it paints in little squares which makes roads and paths look terrible… anyone know a working fix? I have not found one which is working for me…
this is what it looks like in the editor: http://imgur.com/a/z5uRU
Hey, the problem is that your texture is tiling, so you need to find a way to break it up. There are lots of ways to do this, such as macro/micro detailing and blending additional materials using masks.
If you look into some of the example content on the learn tab like landscape mountains, and the open world demo. These are both textured with high level examples of how to use macro/micro detailing.
But for now I’ll post a simple macro texture, so you can see the difference and hopefully how it works.
Before and after:
This is how I set up the material:
Just use the same layout for the base colour, normal and any other textures you use.
You can use this same technique to mix multiple textures in to break it up even more, or even a simple 3colorblend at the end like so.
Hope this helps, Tom.
I’m a beginner and this all makes no sense to me so the best i can do is copy part by part xD is there anything i can lookat/read so i can understand this better?
I understand, I only started with UE4 fairly recently myself. I’m not sure if there is documentation on texture techniques, I’ve mostly gotten my information from answerhub, or just googling around.
I can try to explain how it works though if you like.
The Unreal documentation is a good reference to read, you can find lots of information and guides there.
As to your square problem. I noticed that your tool strength was set to 2, 1 is the maximum.
Also, brush fallout (how much it should blend at the edges) was set to 0, which means you’ll have a very hard edge; hence the squareness. Increase this to a higher number and hopefully that should fix it.