when packing my projects, begin: stack for UAT

Hello friends, I still see myself as an inexperienced USER I have a new problem packing my projects.

It’s a big project currently working with DirectX11 if I switch to 12 the UE5 runs unstable and crashes.

I could no longer build HLODs after switching to UE5.2 had read that V-Textures should be disabled then try building again and re-enabled V-Textures.

I had done that.

Since Nanite looks terrible in DirectX11, I wanted to reset the existing meshes to LODs for the first time. Then what I did.

Since then I’ve been getting the error. I was able to pack the project beforehand.

Thank you in advance

Error found.
In “Level Instances” I had developed houses Modula, which I had converted into proxy meshes to reduce the loading of materials, M-instances and textures.

The “level instance” was probably damaged because I was warned that the instance refers to an external object.
Since I don’t currently use C++ objects, this seemed strange to me.
I put the buildings on the map and deleted the “level instances”.
Then I was able to unpack the project problem.

I hope this helps others who have a similar error. Look carefully at the warning.

Another bug solved and the next one will surely come soon.