The issue is with all product versions that I used since 8.17, but now it is becoming more of a problem rather than an issue when building a blueprint package for ARM64 unless the plugin is copied to the project [Project_Name/PlugIns] folder the build doesn’t produce the ARM64 plugin build, but when using inclusive nativization build fails, I noticed that this is true for plugins that utilize the internet like AdCel, Appodeal, Cloud Saved Game …etc.
I can see a pattern here and that the Engine doesn’t see the PlugIn folder when building an inclusive nativization Package build, Is there a solution or workaround for that?
Any way to exclude a certain C++ plugin from inclusive nativization package build?