When packaging for iOS (or iphone 6 really) with Metal, app goes straight to a black screen and closes

Hey guys,

For some reason I get a black screen and forced close when I package and launch my iOS project on my device with either option for the metal API enabled. (No error message is shown from the output window when packaging, so I know its human error on my end). When I disable the feature, I’m able to package and run the application on my device with no problems. I’m using UE4 4.9 source.

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I’m currently building a code based project from a windows editor which is using rsync from my Macbook Pro. I’m not sure if there’s some configuration needed to be done on the Mac or Windows end of the project. Any hints or ideas would be greatly appreciated!

Thanks!

PS: Do we need metal enabled in order to have dynamic lighting on mobile?