Using version 4.8.3, When playing the game through the in-engine standalone, the game functions normally when opening a new level. However when launched or packaged, all ‘Open Level’ nodes reload the current level.
Right now, when packaged, it will load the Main_Menu Level(Map of Paris).
When the Louvre_Icon (Red button) is clicked, it should move on to the Conversations_Level. Right now it simply reloads the Main_Menu.
Here is a link to the zipped file: https://drive…com/file/d/0B00q97h7xNt_c1lYV3UtY01yYzg/view?usp=sharing
I checked this in a newer version of the engine, 4.13 to be exact and I am not having any trouble when moving between the levels. It’s possible that 4.8.3 had an issue that was since corrected. Unfortunately, 4.8.3 will not allow me to package your project for testing.
If I launch from 4.8.3, it’ll do the repeating cycle like you suggested though. Are you launching or packaging? What platform are you working on?
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