When opening a project, a list of errors appears. When you start the game on a pc, everything works correctly. When you try to launch on a mobile device, the launch is successful, but on a smartphone the game crashes immediately after loading

LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: RequestedAccess.IsValid(CurrentDSVAccessType) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Commands.cpp] [Line: 1881]
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ffb89239fa9 UE4Editor-D3D11RHI.dll!::operator()() [D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp:1881]
LogOutputDevice: Error: [Callstack] 0x00007ffb891e47a8 UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHIClearMRTImpl() [D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp:1881]
LogOutputDevice: Error: [Callstack] 0x00007ffb891f25d1 UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHISetRenderTargetsAndClear() [D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp:1246]
LogOutputDevice: Error: [Callstack] 0x00007ffb891e3751 UE4Editor-D3D11RHI.dll!IRHICommandContext::RHIBeginRenderPass() [D:\Build++UE4\Sync\Engine\Source\Runtime\RHI\Public\RHIContext.h:640]
LogOutputDevice: Error: [Callstack] 0x00007ffb891e34d5 UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHIBeginRenderPass() [D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RHIPrivate.h:658]
LogOutputDevice: Error: [Callstack] 0x00007ffb8cf6a2e2 UE4Editor-Renderer.dll!FMobileSceneRenderer::RenderInverseOpacity() [D:\Build++UE4\Sync\Engine\Source\Runtime\Renderer\Private\MobileTranslucentRendering.cpp:252]
LogOutputDevice: Error: [Callstack] 0x00007ffb8cf29653 UE4Editor-Renderer.dll!CopyCaptureToTarget() [D:\Build++UE4\Sync\Engine\Source\Runtime\Renderer\Private\MobileSceneCaptureRendering.cpp:266]
LogOutputDevice: Error: [Callstack] 0x00007ffb8cfd0ea0 UE4Editor-Renderer.dll!UpdateSceneCaptureContentMobile_RenderThread() [D:\Build++UE4\Sync\Engine\Source\Runtime\Renderer\Private\MobileSceneCaptureRendering.cpp:435]
LogOutputDevice: Error: [Callstack] 0x00007ffb8d248cd2 UE4Editor-Renderer.dll!UpdateSceneCaptureContent_RenderThread() [D:\Build++UE4\Sync\Engine\Source\Runtime\Renderer\Private\SceneCaptureRendering.cpp:451]
LogOutputDevice: Error: [Callstack] 0x00007ffb8d2499c4 UE4Editor-Renderer.dll!FScene::UpdateSceneCaptureContents() [D:\Build++UE4\Sync\Engine\Source\Runtime\Renderer\Private\SceneCaptureRendering.cpp:819]
LogOutputDevice: Error: [Callstack] 0x00007ffb96b31779 UE4Editor-Engine.dll!USceneCaptureComponent::UpdateDeferredCaptures() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneCaptureComponent.cpp:402]
LogOutputDevice: Error: [Callstack] 0x00007ffb8d213f0e UE4Editor-Renderer.dll!FRendererModule::BeginRenderingViewFamily() [D:\Build++UE4\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3800]
LogOutputDevice: Error: [Callstack] 0x00007ffb944ff24a UE4Editor-UnrealEd.dll!FEditorViewportClient::Draw() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:3841]
LogOutputDevice: Error: [Callstack] 0x00007ffb977d0c90 UE4Editor-Engine.dll!FViewport::Draw() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\UnrealClient.cpp:1543]
LogOutputDevice: Error: [Callstack] 0x00007ffb975df64d UE4Editor-Engine.dll!FSceneViewport::ResizeViewport() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Slate\SceneViewport.cpp:1502]
LogOutputDevice: Error: [Callstack] 0x00007ffb975d217c UE4Editor-Engine.dll!FSceneViewport::OnDrawViewport() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Slate\SceneViewport.cpp:376]
LogOutputDevice: Error: [Callstack] 0x00007ffb959acd8e UE4Editor-Slate.dll!SViewport::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Widgets\SViewport.cpp:121]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d14fe4 UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d14fe4 UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
LogOutputDevice: Error: [Callstack] 0x00007ffb9595df2c UE4Editor-Slate.dll!SScaleBox::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SScaleBox.cpp:287]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d14fe4 UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb959aa4e6 UE4Editor-Slate.dll!SCanvas::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Widgets\SCanvas.cpp:116]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d15915 UE4Editor-SlateCore.dll!SOverlay::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:95]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d14fe4 UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d14fe4 UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
LogOutputDevice: Error: [Callstack] 0x00007ffb9595c664 UE4Editor-Slate.dll!SBorder::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:120]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d15915 UE4Editor-SlateCore.dll!SOverlay::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:95]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d18248 UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d15aab UE4Editor-SlateCore.dll!SPanel::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d14fe4 UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d18248 UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffb9595ea00 UE4Editor-Slate.dll!SSplitter::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:167]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d14fe4 UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d18248 UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffb9595ea00 UE4Editor-Slate.dll!SSplitter::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:167]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d14fe4 UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d18248 UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffb9595ea00 UE4Editor-Slate.dll!SSplitter::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:167]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d14fe4 UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d18248 UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffb9595ea00 UE4Editor-Slate.dll!SSplitter::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:167]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d15915 UE4Editor-SlateCore.dll!SOverlay::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:95]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d14fe4 UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d18248 UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d15aab UE4Editor-SlateCore.dll!SPanel::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d14fe4 UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d14fe4 UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
LogOutputDevice: Error: [Callstack] 0x00007ffb9595c664 UE4Editor-Slate.dll!SBorder::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:120]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d15915 UE4Editor-SlateCore.dll!SOverlay::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:95]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d18248 UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d15aab UE4Editor-SlateCore.dll!SPanel::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d14fe4 UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d18248 UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffb9595ea00 UE4Editor-Slate.dll!SSplitter::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:167]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d15915 UE4Editor-SlateCore.dll!SOverlay::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:95]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d14fe4 UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d18248 UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d15aab UE4Editor-SlateCore.dll!SPanel::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d18248 UE4Editor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d15aab UE4Editor-SlateCore.dll!SPanel::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d15915 UE4Editor-SlateCore.dll!SOverlay::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:95]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d14fe4 UE4Editor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:35]
LogOutputDevice: Error: [Callstack] 0x00007ffb95d17866 UE4Editor-SlateCore.dll!SWidget::Paint() [D:\Build++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1326]