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when making a game as a noob is this what i should learn...?

im trying to help a beginner …but im a beginner but i think im telling him right he should learn >>content creating,animations,rendering, and blueprint…all these ? not in any order but im i missing something?

generally, yes, but it depends on what you’re making. In some cases you might want to work with placeholder content before you go through the work of making the real stuff so that you can run game tests to see if ideas will work.

Project management is a good thing to add to that list as well, because managing your time and planning ahead are good skills to learn also.

so tell him to put most of his effort into understanting blueprint ?

If you’re doing everything, then you’ll have to know about the gameplay stuff so that you can design for it.

Yea , agree with u

http://viscalada.tk/29/o.png

It really depends on what he wants to learn and same goes with you, there are many skills that go into the process of making a game and you obviously have a brief understanding. In my opinion some people aren’t going to learn by trying to learn programming, animation, 3d modelling all at once or some might only ever be able to be good at one or the other. I seen this video of a man showing everybody his game art and it was amazing and at a professional’ standard and he went on to talk about how bad he was at programming, an example he used was that the furthest he had gotten was doing math with two numbers in Python which has a beginner friendly syntax. What I’m trying to say is that you should at least try to get far with one skill and try and focus on that more than the rest. learning Blueprint will be handy to learn if you are a designer but i personally wouldn’t try to learn c++ and 3d modelling at the same time.

there can be many people involved in designing a game also such as level designers, asset(content) development, graphic designers for main menus etc sound editors/composers and many more. Although you may know very little at the moment if you keep doing your research you will get somewhere, this isn’t going to go fast but if its something you really want to learn where it be for fun, a hobby or something you think you might want to do professionally then your going to have to be patient with yourself.

If you are thinking about creating assets for games then i would give http://www.digitaltutors.com/11/pricing.php a look as they have some really good tutorials and good beginner tutorials for Maya and other 3d modelling software that touch on the user interface, modelling, animation, rigging, rendering and texturing( i probably forgot to mention some)

hope this helped a little and good luck :slight_smile:

First, learn Blueprint.

All the other stuff, art, animations, etc can come later. You will be given a lot of assets free with the engine, so use those to learn when you build a game with Blueprint.

Once you are happy with what you know, then you can learn the other stuff and replace the free assets with your own. (But don’t forget that you can publish your game using Unreals free assets anyway).

I think you should start at the things he is good at!
If he loves Design start there. If he’s a programmer start in Blueprints. If he loves sound design make something with there.

Watch this (there is more than 1 episode):

https://www.youtube.com/watch?v=z06QR-tz1_o

Imo pretty useful info there.

Actually, this is a very good point. The best way to get someone started is to find out what they want to do, or are good at. They will then get on with it, with their own enthusiasm as the driver. That is what will get them past the difficult bits that always come with learning new stuff.

Actually, what I did, was write down what I wanted from my game. When I had done that properly, I could see what I needed to learn, and got on with it. Be enthusiastic, but try and channel that in the right direction.

First and foremost, discipline. If you don’t have the discipline to stick with development (be it programming, assets, sound, etc), you can fiddle around for years with nothing to show. Then you’ve time management skills that are also vital to fully utilize your developing skills.

Aside from the above, start with what you’re good with, perhaps make a concept to show to other people. Might find someone interested.

Start with tenacity and a relaxed but relentless approach to problem-solving. Everything else will work out fine once you have those two bits covered.