Hi. I noticed that when I make a function blueprints (so that I can use it across various class blueprints), the nodes are greyed out. This surfaces a problem because I want to link 2 boolean variables together.
Those two. What I want to happen is that when a character overlaps an actor, it turns on that boolean (a powerup). When that boolean is turned on, it executes a certain event. Now, I used to have this in the level blueprint, but the issue with that is that it only works with one instance of the actor (powerup), so I can’t really mass-replicate it across the map.
What would be a way to solve this? If the nodes are meant to be greyed-out, then what is another way I can communicate with class blueprints without using the level blueprint (that works for this)?