When level BeginPlay() called?

For instance i start a dedicated server which load a map,
then after my player connects to the server, does level blueprint also calls BeginPlay() locally for client too?

What I’m trying to do is i want to check a variable from my player GameInstace class in level begin play.

This explains it:

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This actually doesn’t explain it. The question is related to UWorld BeginPlay and the order on which those BeginPlay calls are made. For instance, does the Level BeginPlay occur before or after other actors in the level, from my observation it varies between Play Modes.

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