When lerping several objects game lags an incredible amount

Don’t do the dispatcher thing, you can only spec one location. Other solution is better.

yes indeed it did many thanks :grin:

(also found a couple nested for loops that occured every update and changed them to be executed at the end of the foreach loop by attaching the continuation to the Complete node exit or whatever the arrow → is called (anyone else who stumbles upon this thread check for this as well))

That’s always a gotcha :wink: