When lerping several objects game lags an incredible amount

Ok, blueprints and event dispatchers is the way ( or one anyway ). I can rotate a whole ship side of cannons towards a target point without any frame hit whatsoever:

aim

There is an actor BP in the scene, which tells the cannons where to aim. Right now, I’m just aiming at the origin:

and the blueprint picks that up like this:

I’ve just realized, this only lets you point all of them in one direction. But it demonstrates something… :smiley: