yee no worries the timeline addition did improve the performance post cannon rotation, but when it is actually rotating the game does not enjoy existence XD
the cannons are made with the Add Child Actor Component that then is placed into a child actor set corresponding to which side it is on (Right and Left)
do you think simply having the lerp occurring on the bottom row only and then having the rest of cannons on subsequent levels just follow the rotation of the cannons on the bottom row using set rotation?