I added the photo below directly because it directly describes the problem I am experiencing.
By pressing a key in Character_BP and Casting, I do Set Relative Rotation from Door_BP, the door opens but I could not pass through the door. I noticed that while the rotation changes, the rotation of the Collision does not change. I made the Collision “No Collision” with the Set collision enabled method. When I tested it this time, I noticed that the Collision was not disabled and did not work. The problem was with the key in Character_BP. For example, I add a box in Door_BP, when I enter it, the door opens well, it works fine, but when I start same thing with the key, it doesn’t work, what could be the reason?