So here is what I’m trying to do. I want my character to go into ragdoll when I jump or fall off a cliff. Kind of like in GTA, except I only want to do it when it’s a really high cliff or something, and then when you are jumping off a small box you don’t go into ragdoll. Does anyone know how I can do this? Help would be appreciated. It can be blueprints or code, though I am a bit new to c++ but it can work. Thanks.
Your charater movement is featuring a node thats called IsFalling. I would in the tick event start a Timer everytime this bool is true. If the timer elapses it triggers the ragdoll. Whenever the isFalling gets false it cancels the timer or ends the ragdoll.
See this and this
Hi I’m sorry I’m late but Im still very new to blueprints and I’ve looked at the timers and if falling but I still don’t understand, I’ve set something up but nothing is happening. I don’t know if it’s because of the locomotion system I’m using too on my character, or what. I’ll send you a picture of what I’ve got tomorrow.
Never mind! I was able to get it working! I just used a different way to check if the character is falling or not. https://answers.unrealengine.com/questions/221055/how-to-detect-character-fall.html
This one uses an event tick though, and I heard even ticks aren’t always good, but for now I just went with it. I’m gonna try the other one later and see what happens. Thanks!