When Ints finally gonna be fixed in UPropeties?

UE4 still rejects other int types then int32 or uint8. It’s a bug that sits since UE4 gone public, i assume it’s a bug because 1. i don’t see reason why those data types would not be supported 2. documentation states you can use all those int types listed here: Unreal Engine UProperties | Unreal Engine 5.1 Documentation

This is posted all the time on AnwserHub:

Ijust jumped on extended (it’s from beta but i recognize him from style :p) explanation on this: [Request] Blueprint support for int8 data type - Blueprint - Epic Developer Community Forums

Yet i dont rember seeing reponce of Epic on that… so post this here. I think or this should be fixed (rether int support extended) or atleast fix documentation.

I’m fairly sure this isn’t a bug. It’s just a limitation of the property system and the documentation is incorrect or misleading. We will look into updating the documentation to accurately reflect how properties in the editor work.

Hee hee!

Nice to hear from you !

Ok good to know, atleas now it clear :slight_smile: thanks