I am using Maya 2023 Unreal 5.0.3 LiveLink plugin 2.1
I get this error when importing my animated character into Unreal “Mesh[Geometry have no name] in the fbx is not referenced by any hierarchy node.”
Is there something I need to do in Maya during my send to Unreal export to fix this?
I can share my Maya rig with you if it helps to solve this issue, please let me know.
Hi I’ve been facing the same issue, did you ever find a solution? I’ve been stuck with this for a week but I could help you figure it out if you’re still working on it
Hi, I’m having the exact same problem.
I had in Maya a rig made on a reference, but then I imported the reference and deleted it from the reference editor.
I tried two different things:
-I imported in unreal 5.4 the fbx in T pose and then the fbx with just the bones animated and baked
-I imported directly the mesh and skeletal mesh already with the animation on
in both cases I get so many lines of the same error “Mesh [Geometry have no name] in the fbx file is not reference by any hierarchy node”. And the rig appears in both t pose in the middle of the world and in pose on the first frame but it’s still, not moving
I’ve run into this problem when the exporter is not set to selected and I have not selected all of the elements that make up the character that I want to export.