When I'm making a custom node out of c++, do i have build UE4 ?

When I’m making a custom node out of c++, do i have build UE4 ?
Like when i built it the first time i got it ?
And will it be faster ? ( It took hours… ) .

You can declare any of your game classes’ methods to be accessible from BPs. You don’t need to recompile the engine for that, just your game.

If you don’t know yet how to do that, it is described in the documentation here:

lol thanks :slight_smile: