When im looking around in 3person my player pixels are geting out of bound

its my first time trying to make a 3rd person game , when im looking left or right with my player, the pixels are getting out of the player like some kind of a glitch, i test it out and its happends to every skeleton mesh or even normal mesh i use, it happends in every game and its happending only when looking left or right (not up or down)
an image of the bug
Screenshot_1
after a sec its disappers but if i look left or right again it will appear again
any kind of suggation to fix that will help me a lot
Thanks :slight_smile:

Hey, Did you manage to fix it?