---------- Creating patch ----------
Running D:\UE_5.2\Engine\Build\BatchFiles\Build.bat -Target=“studyCclas2Editor Win64 Development -Project=”“D:/ue4/studyCclas2/studyCclas2.uproject”“” -LiveCoding -LiveCodingModules=“D:/UE_5.2/Engine/Intermediate/LiveCodingModules.txt” -LiveCodingManifest=“D:/UE_5.2/Engine/Intermediate/LiveCoding.json” -WaitMutex -LiveCodingLimit=100
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” -Target=“studyCclas2Editor Win64 Development -Project=”“D:/ue4/studyCclas2/studyCclas2.uproject”“” -LiveCoding -LiveCodingModules=“D:/UE_5.2/Engine/Intermediate/LiveCodingModules.txt” -LiveCodingManifest=“D:/UE_5.2/Engine/Intermediate/LiveCoding.json” -WaitMutex -LiveCodingLimit=100
Log file: C:\Users\28465\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for studyCclas2Editor (no existing makefile)
Module D:\ue4\studyCclas2\Binaries\Win64\UnrealEditor-studyCclas2.dll is not currently enabled for Live Coding
This is how it happens. Is there a solution?
Thank you for taking a look