When I was Building HLOD , Crashes in UE5

I Checked HLODActor.cpp in Epic’s Git.

That code was changed.

check(!InHLODComponents.IsEmpty()) → AActor::Modify()

https://github.com/EpicGames/UnrealEngine/commit/0478e3e647a3a946ca8662cd981d932cb34ec1c6