I Checked HLODActor.cpp in Epic’s Git.
That code was changed.
check(!InHLODComponents.IsEmpty()) → AActor::Modify()
https://github.com/EpicGames/UnrealEngine/commit/0478e3e647a3a946ca8662cd981d932cb34ec1c6
I Checked HLODActor.cpp in Epic’s Git.
That code was changed.
check(!InHLODComponents.IsEmpty()) → AActor::Modify()
https://github.com/EpicGames/UnrealEngine/commit/0478e3e647a3a946ca8662cd981d932cb34ec1c6