can someone help? yhank you
Log file open, 09/10/18 10:19:15
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VSPerf140.dll’ (GetLastError=126)
LogWindows: File ‘VSPerf140.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogInit: Display: Running engine for game: MyProject2
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.258199
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapEmulator
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin VRayForUnreal
LogPluginManager: Mounting plugin DatasmithCADImporter
LogPluginManager: Mounting plugin DatasmithFBXImporter
LogPluginManager: Mounting plugin DatasmithImporter
LogPluginManager: Mounting plugin DatasmithMDLImporter
LogPluginManager: Mounting plugin StaticMeshEditorExtension
LogStreaming: Display: Took 0.140s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.20-CL-4302132
LogInit: Engine Version: 4.20.2-4302132+++UE4+Release-4.20
LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20
LogInit: Net CL: 4212847
LogInit: OS: Windows 7 (Service Pack 1), CPU: Intel(R) Core™ i7-6700 CPU @ 3.40GHz, GPU: NVIDIA GeForce GTX 1060 3GB
LogInit: Compiled (64-bit): Aug 21 2018 02:06:06
LogInit: Compiled with Visual C++: 19.13.26129.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.20
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 20
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
LogStreaming: Display: Took 0.000s to delete old logs.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2018.09.10-02.19.16:259][ 0]LogInit: Selected Device Profile: [Windows]
[2018.09.10-02.19.16:259][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2018.09.10-02.19.16:268][ 0]LogHAL: Display: Platform has ~ 16 GB [17117429760 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2018.09.10-02.19.16:268][ 0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
[2018.09.10-02.19.16:268][ 0]LogInit: Going up to parent DeviceProfile []
[2018.09.10-02.19.16:269][ 0]LogInit: Computer: USER-PC7888
[2018.09.10-02.19.16:269][ 0]LogInit: User: user
[2018.09.10-02.19.16:269][ 0]LogInit: CPU Page size=4096, Cores=4
[2018.09.10-02.19.16:269][ 0]LogInit: High frequency timer resolution =3.328154 MHz
[2018.09.10-02.19.16:269][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2018.09.10-02.19.16:269][ 0]LogMemory: Platform Memory Stats for Windows
[2018.09.10-02.19.16:269][ 0]LogMemory: Process Physical Memory: 101.80 MB used, 101.80 MB peak
[2018.09.10-02.19.16:269][ 0]LogMemory: Process Virtual Memory: 94.16 MB used, 94.16 MB peak
[2018.09.10-02.19.16:269][ 0]LogMemory: Physical Memory: 8917.29 MB used, 7407.17 MB free, 16324.45 MB total
[2018.09.10-02.19.16:269][ 0]LogMemory: Virtual Memory: 493.71 MB used, 7407.17 MB free, 8388608.00 MB total
[2018.09.10-02.19.16:300][ 0]LogInit: Using OS detected language (zh-TW).
[2018.09.10-02.19.16:300][ 0]LogInit: Using OS detected locale (zh-TW).
[2018.09.10-02.19.16:301][ 0]LogTextLocalizationManager: No localization for ‘zh-TW’ exists, so ‘en’ will be used for the language.
[2018.09.10-02.19.16:624][ 0]LogStreaming: Display: Took 0.324s to InitEngineTextLocalization.
[2018.09.10-02.19.16:625][ 0]LogWindows: Failed to load ‘shcore.dll’ (GetLastError=126)
[2018.09.10-02.19.16:625][ 0]LogWindows: File ‘shcore.dll’ does not exist
[2018.09.10-02.19.16:625][ 0]LogInit: Setting process to DPI aware
[2018.09.10-02.19.16:658][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2018.09.10-02.19.16:658][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2018.09.10-02.19.16:873][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2018.09.10-02.19.16:873][ 0]LogD3D11RHI: D3D11 adapters:
[2018.09.10-02.19.16:895][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1060 3GB’ (Feature Level 11_0)
[2018.09.10-02.19.16:895][ 0]LogD3D11RHI: 2977/0/7906 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2018.09.10-02.19.16:895][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.09.10-02.19.16:900][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.09.10-02.19.16:900][ 0]LogD3D11RHI: GPU DeviceId: 0x1b84 (for the marketing name, search the web for “GPU Device Id”)
[2018.09.10-02.19.16:900][ 0]LogWindows: EnumDisplayDevices:
[2018.09.10-02.19.16:900][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1060 3GB’ (P:1 D:1)
[2018.09.10-02.19.16:901][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1060 3GB’ (P:0 D:1)
[2018.09.10-02.19.16:901][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1060 3GB’ (P:0 D:0)
[2018.09.10-02.19.16:901][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1060 3GB’ (P:0 D:0)
[2018.09.10-02.19.16:902][ 0]LogWindows: 4. ‘RDPDD Chained DD’ (P:0 D:0)
[2018.09.10-02.19.16:902][ 0]LogWindows: 5. ‘RDP Encoder Mirror Driver’ (P:0 D:0)
[2018.09.10-02.19.16:902][ 0]LogWindows: 6. ‘RDP Reflector Display Driver’ (P:0 D:0)
[2018.09.10-02.19.16:902][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2018.09.10-02.19.16:902][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 3GB
[2018.09.10-02.19.16:902][ 0]LogD3D11RHI: Driver Version: 391.35 (internal:23.21.13.9135, unified:391.35)
[2018.09.10-02.19.16:902][ 0]LogD3D11RHI: Driver Date: 3-23-2018
[2018.09.10-02.19.16:902][ 0]LogRHI: Texture pool is 2084 MB (70% of 2977 MB)
[2018.09.10-02.19.16:914][ 0]LogD3D11RHI: Async texture creation enabled
[2018.09.10-02.19.16:929][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.09.10-02.19.16:977][ 0]LogShaderCompilers: Guid format shader working directory is -20 characters bigger than the processId version (…/…/…/…/…/…/Users/user/Documents/Unreal Projects/MyProject2/Intermediate/Shaders/WorkingDirectory/9348/).
[2018.09.10-02.19.16:978][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/user/AppData/Local/Temp/UnrealShaderWorkingDir/C620C4424554A770721545A233CBED19/’.
[2018.09.10-02.19.17:225][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2018.09.10-02.19.17:238][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2018.09.10-02.19.17:251][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2018.09.10-02.19.17:264][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2018.09.10-02.19.17:277][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
[2018.09.10-02.19.17:290][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2018.09.10-02.19.17:303][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2018.09.10-02.19.17:316][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2018.09.10-02.19.17:322][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2018.09.10-02.19.17:395][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.10-02.19.17:395][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.10-02.19.17:395][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.10-02.19.17:395][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.10-02.19.17:395][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.10-02.19.17:395][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.10-02.19.17:395][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.10-02.19.17:395][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.10-02.19.17:395][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.10-02.19.17:395][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.10-02.19.17:395][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.10-02.19.17:395][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.10-02.19.17:395][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.10-02.19.17:395][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.10-02.19.17:395][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.10-02.19.17:395][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.10-02.19.17:395][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.10-02.19.17:395][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.09.10-02.19.17:397][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2018.09.10-02.19.17:454][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.09.10-02.19.17:454][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.09.10-02.19.17:476][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.09.10-02.19.17:476][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.09.10-02.19.17:488][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2018.09.10-02.19.17:500][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2018.09.10-02.19.17:512][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2018.09.10-02.19.17:523][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2018.09.10-02.19.17:531][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
[2018.09.10-02.19.17:532][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2018.09.10-02.19.17:603][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2018.09.10-02.19.17:603][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2018.09.10-02.19.17:603][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2018.09.10-02.19.18:324][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2018.09.10-02.19.18:380][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 72MB C:/Users/user/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
[2018.09.10-02.19.18:381][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/user/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc
[2018.09.10-02.19.18:381][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/user/Documents/Unreal Projects/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2018.09.10-02.19.18:381][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2018.09.10-02.19.18:381][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/user/Documents/Unreal Projects/MyProject2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2018.09.10-02.19.18:381][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2018.09.10-02.19.18:393][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2018.09.10-02.19.18:404][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/user/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2018.09.10-02.19.18:404][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2018.09.10-02.19.18:404][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2018.09.10-02.19.18:420][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.09.10-02.19.18:421][ 0]LogSlate: Using FreeType 2.6.0
[2018.09.10-02.19.18:422][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.09.10-02.19.18:498][ 0]LogAssetRegistry: FAssetRegistry took 0.0240 seconds to start up
[2018.09.10-02.19.18:780][ 0]LogInit: Selected Device Profile: [Windows]
[2018.09.10-02.19.18:919][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2018.09.10-02.19.18:923][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2018.09.10-02.19.18:923][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2018.09.10-02.19.18:923][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2018.09.10-02.19.18:923][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2018.09.10-02.19.18:950][ 0]LogNetVersion: MyProject2 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 1482868377)
[2018.09.10-02.19.19:483][ 0]LogPackageLocalizationCache: Processed 14 localized package path(s) for 1 prioritized culture(s) in 0.055216 seconds
[2018.09.10-02.19.19:489][ 0]LogUObjectArray: 38425 objects as part of root set at end of initial load.
[2018.09.10-02.19.19:489][ 0]LogUObjectAllocator: 6690872 out of 0 bytes used by permanent object pool.
[2018.09.10-02.19.19:489][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.09.10-02.19.20:412][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2018.09.10-02.19.20:423][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2018.09.10-02.19.20:570][ 0]SourceControl: Source control is disabled
[2018.09.10-02.19.20:570][ 0]SourceControl: Source control is disabled
[2018.09.10-02.19.20:571][ 0]SourceControl: Source control is disabled
[2018.09.10-02.19.20:572][ 0]SourceControl: Source control is disabled
[2018.09.10-02.19.20:730][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.09.10-02.19.20:795][ 0]LogOcInput: OculusInput pre-init called
[2018.09.10-02.19.20:813][ 0]VRayLog: Display: VRayUnrealCore successfully loaded from C:/Program Files/Epic Games/UE_4.20/Engine/Plugins/VRayForUnreal/ThirdParty/vraycore/vrayunreal_core.dll
[2018.09.10-02.19.20:813][ 0]VRayLog: Display: V-Ray|Unreal core shared library - revision 14c00050 from Aug 30 2018, 11:54:34
[2018.09.10-02.19.20:913][ 0]VRayLog: Looking for V-Ray AppSDK in UE4 plugins: C:/Program Files/Epic Games/UE_4.20/Engine/Plugins/VRayForUnreal/ThirdParty/vrayappsdk/bin
[2018.09.10-02.19.23:042][ 0]LogEngine: Initializing Engine…
[2018.09.10-02.19.23:043][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2018.09.10-02.19.23:044][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
[2018.09.10-02.19.23:044][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2018.09.10-02.19.23:044][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
[2018.09.10-02.19.23:044][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2018.09.10-02.19.23:265][ 0]LogInit: Initializing FReadOnlyCVARCache
[2018.09.10-02.19.23:284][ 0]LogAIModule: Creating AISystem for world Untitled
[2018.09.10-02.19.23:299][ 0]LogInit: XAudio2 using ‘VX279 (2- NVIDIA High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2018.09.10-02.19.23:337][ 0]LogInit: FAudioDevice initialized.
[2018.09.10-02.19.23:337][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2018.09.10-02.19.23:407][ 0]LogDerivedDataCache: Saved boot cache 0.07s 72MB C:/Users/user/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
[2018.09.10-02.19.23:408][ 0]LogInit: Texture streaming: Enabled
[2018.09.10-02.19.23:429][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2018.09.10-02.19.23:441][ 0]LogInit: Transaction tracking system initialized
[2018.09.10-02.19.23:468][ 0]BlueprintLog: New page: Editor Load
[2018.09.10-02.19.23:554][ 0]LocalizationService: Localization service is disabled
[2018.09.10-02.19.23:857][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2018.09.10-02.19.23:857][ 0]LogCook: Display: Mobile HDR setting 1
[2018.09.10-02.19.23:857][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2018.09.10-02.19.23:857][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
[2018.09.10-02.19.23:857][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2018.09.10-02.19.23:857][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
[2018.09.10-02.19.23:857][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2018.09.10-02.19.24:059][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/user/Documents/Unreal Projects/MyProject2/Content/’ took 0.01s
[2018.09.10-02.19.24:059][ 0]LogLinker: Warning: Asset ‘…/…/Plugins/VRayForUnreal/Content/BP/Actors/VRayLightDome.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2018.09.10-02.19.24:130][ 0]LogLinker: Warning: Asset ‘…/…/Plugins/VRayForUnreal/Content/BP/Actors/VRayLightRect.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2018.09.10-02.19.24:213][ 0]LogLinker: Warning: Asset ‘…/…/Plugins/VRayForUnreal/Content/BP/Actors/VRaySunAndSky.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2018.09.10-02.19.26:060][ 0]SourceControl: Source control is disabled
[2018.09.10-02.19.26:060][ 0]Cmd: MAP LOAD FILE=“…/…/…/Engine/Content/Maps/Templates/Template_Default.umap” TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2018.09.10-02.19.26:060][ 0]LightingResults: New page: Lighting Build
[2018.09.10-02.19.26:063][ 0]MapCheck: New page: Map Check
[2018.09.10-02.19.26:063][ 0]LightingResults: New page: Lighting Build
[2018.09.10-02.19.26:217][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2018.09.10-02.19.26:226][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2018.09.10-02.19.26:248][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2018.09.10-02.19.26:372][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 123.392ms to complete.
[2018.09.10-02.19.26:372][ 0]LogFileHelpers: Loading map ‘Template_Default’ took 0.312
[2018.09.10-02.19.26:461][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.09.10-02.19.26:468][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.09.10-02.19.26:474][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.09.10-02.19.26:480][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.09.10-02.19.26:488][ 0]LogCollectionManager: Loaded 0 collections in 0.002391 seconds
[2018.09.10-02.19.26:533][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/user/Documents/Unreal Projects/MyProject2/Saved/Collections/’ took 0.01s
[2018.09.10-02.19.26:533][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/user/Documents/Unreal Projects/MyProject2/Content/Developers/user/Collections/’ took 0.01s
[2018.09.10-02.19.26:533][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/user/Documents/Unreal Projects/MyProject2/Content/Collections/’ took 0.01s
[2018.09.10-02.19.26:533][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
[2018.09.10-02.19.26:541][ 0]LogContentBrowser: Native class hierarchy populated in 0.0080 seconds. Added 2659 classes and 635 folders.
[2018.09.10-02.19.26:548][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0002 seconds. Added 0 classes and 0 folders.
[2018.09.10-02.19.26:608][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0002 seconds. Added 0 classes and 0 folders.
[2018.09.10-02.19.26:616][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0002 seconds. Added 1 classes and 2 folders.
[2018.09.10-02.19.26:639][ 0]LogDirectoryWatcher: Warning: Failed to begin reading directory changes for …/…/…/…/…/…/Users/user/Documents/Unreal Projects/MyProject2/Plugins/. Error: 系統找不到指定的檔案。 (0x00000002)
[2018.09.10-02.19.26:644][ 0]LogSlate: Took 0.000168 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2018.09.10-02.19.26:645][ 0]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2018.09.10-02.19.26:649][ 0]LogSlate: Took 0.000134 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2018.09.10-02.19.26:725][ 0]LogRenderer: Reallocating scene render targets to support 1208x576 Format 10 NumSamples 1 (Frame:1).
[2018.09.10-02.19.26:879][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0003 seconds. Added 0 classes and 0 folders.
[2018.09.10-02.19.26:879][ 0]LogLoad: (Engine Initialization) Total time: 12.47 seconds
[2018.09.10-02.19.26:879][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2018.09.10-02.19.26:915][ 0]LogAssetRegistry: Asset discovery search completed in 8.4338 seconds
[2018.09.10-02.19.26:917][ 0]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
[2018.09.10-02.19.26:917][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000036 seconds (updated 0 objects)
[2018.09.10-02.19.26:918][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2018.09.10-02.19.26:934][ 0]LogSlate: Took 0.000175 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2018.09.10-02.19.30:537][ 11]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2018.09.10-02.19.30:650][ 16]LogSlate: Window ‘Plugins’ being destroyed
[2018.09.10-02.19.30:669][ 16]LogSlate: Window ‘Plugins’ being destroyed
[2018.09.10-02.19.30:669][ 16]LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
[2018.09.10-02.19.30:669][ 16]LogDirectoryWatcher: A directory notification for ‘C:/Program Files/Epic Games/UE_4.20/Enterprise/Plugins/’ was aborted.
[2018.09.10-02.19.32:519][236]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2018.09.10-02.19.37:263][247]LogSlate: Window ‘Choose Location for importing the Datasmith content’ being destroyed
[2018.09.10-02.19.37:268][247]LogFactory: FactoryCreateFile: Material with DatasmithImportFactory (0 0 …/…/…/…/…/…/Users/user/Desktop/Untitled.udatasmith)
[2018.09.10-02.19.37:400][247]LogSlate: Window ‘Unreal Studio - Entitlement Check’ being destroyed
[2018.09.10-02.19.38:549][247]LogSlate: Window ‘Datasmith Import Options’ being destroyed
[2018.09.10-02.19.38:564][247]LogSlate: Took 0.000202 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2018.09.10-02.19.38:588][247]LogWindows: Failed to load ‘FreeImage317.dll’ (GetLastError=126)
[2018.09.10-02.19.38:588][247]LogWindows: File ‘FreeImage317.dll’ does not exist
[2018.09.10-02.19.38:602][247]LogTexture: Display: Building textures: Metal_Rusted (AutoDXT, 256X256)
[2018.09.10-02.19.38:654][247]LogTexture: Display: Building textures: Metal_Rough (AutoDXT, 128X128)
[2018.09.10-02.19.38:669][247]LogTexture: Display: Building textures: Metal_Steel_Textured_White (AutoDXT, 256X256)
[2018.09.10-02.19.38:802][247]LogStaticMesh: Building static mesh StaticMesh_0…
[2018.09.10-02.19.38:810][247]LogStaticMesh: Built static mesh [0.01s] /Engine/Transient.StaticMesh_0
[2018.09.10-02.19.38:816][247]LogStaticMesh: Building static mesh StaticMesh_1…
[2018.09.10-02.19.38:817][247]LogStaticMesh: Built static mesh [0.00s] /Engine/Transient.StaticMesh_1
[2018.09.10-02.19.38:908][247]LogDatasmithImport: Imported Untitled in [0 min 0.354 s]
[2018.09.10-02.19.56:786][348]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2018.09.10-02.19.59:005][607]LogSlate: Took 0.000220 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
[2018.09.10-02.20.02:213][984]MapCheck: New page: Map Check
[2018.09.10-02.20.02:236][984]LightingResults: New page: Lighting Build - 2018年9月10日 下午6:20:02
[2018.09.10-02.20.02:273][984]LogSwarmInterface: [OpenConnection] Registering TCP channel …
[2018.09.10-02.20.02:288][984]LogSwarmInterface: [OpenConnection] Connecting to agent …
[2018.09.10-02.20.02:298][984]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2018.09.10-02.20.02:807][984]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2018.09.10-02.20.02:807][984]LogSwarmInterface: [TryOpenConnection] Local Process ID is 9348
[2018.09.10-02.20.06:510][984]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene’s quality and lighting build times by adding importance volumes.
[2018.09.10-02.20.06:511][984]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2018.09.10-02.20.06:511][984]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2018.09.10-02.20.06:511][984]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2018.09.10-02.20.06:511][984]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2018.09.10-02.20.06:511][984]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2018.09.10-02.20.06:717][984]LogEditorBuildUtils: Build time 0:04
[2018.09.10-02.20.10:150][256]Job is a success!
[2018.09.10-02.20.20:193][176]LogSlate: Window ‘Datasmith Import Options’ being destroyed
[2018.09.10-02.20.20:332][176]LogDatasmithImport: Imported Untitled in [0 min 0.129 s]
[2018.09.10-02.20.35:722][973]LogWindows: LaunchFileInExternalEditor C:/Users/user/Desktop/Untitled.udatasmith
[2018.09.10-02.20.35:726][973]LogWindows: Launch application code for C:/Users/user/Desktop/Untitled.udatasmith : 31
[2018.09.10-02.20.41:234][625]MapCheck: New page: Map Check
[2018.09.10-02.20.41:263][625]LogStaticLightingSystem: Warning: Failed to build lighting!!! A lighting build is already in progress! Please cancel it before triggering a new build.
[2018.09.10-02.20.41:534][625]LogEditorBuildUtils: Build time 0:00
[2018.09.10-02.20.48:718][429]LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
[2018.09.10-02.20.50:484][637]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2018.09.10-02.20.55:454][222]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2018.09.10-02.21.03:079][133]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2018.09.10-02.21.07:325][639]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2018.09.10-02.21.08:682][800]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2018.09.10-02.21.09:936][947]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2018.09.10-02.21.10:417][ 2]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2018.09.10-02.21.11:223][ 98]LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
[2018.09.10-02.21.12:400][236]LogEditorViewport: Clicking on Actor (LMB): SphereReflectionCapture (SphereReflectionCapture2)
[2018.09.10-02.21.14:743][514]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2018.09.10-02.21.16:629][740]LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
[2018.09.10-02.21.18:039][906]LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
[2018.09.10-02.21.18:445][953]LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
[2018.09.10-02.21.19:026][ 21]LogEditorViewport: Clicking on Actor (LMB): SkyLight (SkyLight)
[2018.09.10-02.21.21:339][293]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2018.09.10-02.21.22:701][451]MapCheck: New page: Map Check
[2018.09.10-02.21.22:714][451]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2018.09.10-02.21.22:722][451]LightingResults: New page: Lighting Build - 2018年9月10日 下午6:21:22
[2018.09.10-02.21.22:732][451]LogSwarmInterface: [OpenConnection] Registering TCP channel …
[2018.09.10-02.21.22:733][451]LogSwarmInterface: [OpenConnection] Connecting to agent …
[2018.09.10-02.21.22:733][451]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2018.09.10-02.21.22:734][451]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2018.09.10-02.21.22:734][451]LogSwarmInterface: [TryOpenConnection] Local Process ID is 9348
[2018.09.10-02.21.28:090][451]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene’s quality and lighting build times by adding importance volumes.
[2018.09.10-02.21.28:091][451]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2018.09.10-02.21.28:091][451]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2018.09.10-02.21.28:091][451]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2018.09.10-02.21.28:091][451]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2018.09.10-02.21.28:091][451]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2018.09.10-02.21.28:247][451]LogEditorBuildUtils: Build time 0:05
[2018.09.10-02.21.31:659][723]Job is a success!
[2018.09.10-02.21.31:691][724]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2018.09.10-02.21.31:728][724]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.011s
[2018.09.10-02.21.31:728][724]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
[2018.09.10-02.21.31:728][724]LogVolumetricLightmapImport: BrickData 70x5x5 = 0.1Mb
[2018.09.10-02.21.31:728][724]LogVolumetricLightmapImport: Bricks at Level
[2018.09.10-02.21.31:728][724]LogVolumetricLightmapImport: 0: 7.1% covering 100.0% of volume
[2018.09.10-02.21.31:728][724]LogVolumetricLightmapImport: 1: 7.1% covering 1.6% of volume
[2018.09.10-02.21.31:728][724]LogVolumetricLightmapImport: 2: 85.7% covering 0.3% of volume
[2018.09.10-02.21.31:746][724]LogMaterial: Warning: Material /DatasmithContent/Materials/SketchUpMaster.SketchUpMaster needed to have new flag set bUsedWithStaticLighting !
[2018.09.10-02.21.31:750][724]LogMaterial: Display: Missing cached shader map for material SketchUpMaster, compiling.
[2018.09.10-02.21.31:806][724]LogShaderCompilers: Display: Shaders left to compile 31
[2018.09.10-02.21.31:806][724]LogShaderCompilers: Display: Shaders left to compile 21
[2018.09.10-02.21.31:806][724]LogShaderCompilers: Display: Shaders left to compile 11
[2018.09.10-02.21.31:806][724]LogShaderCompilers: Display: Shaders left to compile 1
[2018.09.10-02.21.31:808][724]LogMaterial: Display: Missing cached shader map for material SketchUpMaster, compiling.
[2018.09.10-02.21.32:140][724]LogTexture: Display: Building textures: HQ_Lightmap0_1 (AutoDXT, 1024X1024)
[2018.09.10-02.21.32:140][724]LogTexture: Display: Building textures: LQ_Lightmap_0_2 (DXT1, 64X64)
[2018.09.10-02.21.32:140][724]LogTexture: Display: Building textures: HQ_Lightmap0_2 (AutoDXT, 64X64)
[2018.09.10-02.21.32:140][724]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (DXT1, 1024X1024)
[2018.09.10-02.21.32:278][724]LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 32X32)
[2018.09.10-02.21.32:278][724]LogTexture: Display: Building textures: ShadowMapTexture2D_0 (G8, 1024X512)
[2018.09.10-02.21.32:319][724]Lightmass on USER-PC7888: 3.11 sec total, 95 ms importing, 6 ms setup, 859 ms photons, 2.14 sec processing, 0 ms extra exporting [4/4 mappings]. Threads: 14.8 sec total, 1.61 sec processing.
[2018.09.10-02.21.32:326][724]LogStaticLightingSystem: Illumination: 9.58 sec (307 ms encoding lightmaps, 133 ms encoding shadowmaps)
[2018.09.10-02.21.32:326][724]LogStaticLightingSystem: Lightmap texture memory: 2.0 MB (2.0 MB streaming, 0.0 MB non-streaming), 4 textures
[2018.09.10-02.21.32:326][724]LogStaticLightingSystem: Shadowmap texture memory: 0.7 MB (0.7 MB streaming, 0.0 MB non-streaming), 2 textures
[2018.09.10-02.21.33:092][724]LogShaderCompilers: Display: Shaders left to compile 31
[2018.09.10-02.21.33:092][724]DumpUnbuiltLightIteractions
[2018.09.10-02.21.33:092][724]Lights with unbuilt interactions: 0
[2018.09.10-02.21.33:092][724]
[2018.09.10-02.21.33:092][724]Primitives with unbuilt interactions: 0
[2018.09.10-02.21.33:104][724]LogSlate: FSceneViewport::OnFocusLost() reason 2
[2018.09.10-02.21.35:806][724]LogShaderCompilers: Display: Shaders left to compile 21
[2018.09.10-02.21.35:806][724]LogShaderCompilers: Display: Shaders left to compile 11
[2018.09.10-02.21.35:806][724]LogShaderCompilers: Display: Shaders left to compile 1
[2018.09.10-02.21.35:985][725]Cmd: MAP CHECK NOTIFYRESULTS
[2018.09.10-02.21.35:985][725]MapCheck: New page: Untitled_1 - 2018年9月10日 下午6:21:35
[2018.09.10-02.21.36:112][725]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 127.452ms to complete.
[2018.09.10-02.21.38:335][990]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2018.09.10-02.21.43:372][999]VRayLog: Warning: Auto camera corrections requires Interactive settings to be disabled