I’m trying to do something based on a sample with animations and motion matching. when I somehow turned on orient movement and started trying to add animation to root motion, she started doing this. by changing the slot, I made sure that the animation itself was in the right direction, but its movement was not, it was in the direction of the camera.
Hey there @sa1lim.RAM!
Can you provide me more details about how that animation is triggered, and the code leading up to it?
Hey @sa1lim.RAM!
My thought is maybe the root of your character is actually not turning- and your current animations are based on your character’s root still facing “forward”(ie the direction of the camera).
The way you can test that for sure, try putting arrow components on your character- one attached to the Capsule Collider that’s red, and one attached to the Skeletal Mesh that’s green. If only the green turns and the red does not- your root is still facing forward and it will base your character’s root motion off of that.
Test that out and get back to us!