When I updated a project from 5.5 to 5.6, the camera became embedded in the character when I packaged it.
It works correctly in Play in Editor and standalone games. The character BP is based on UE4’s ThirdPesonCharacter and has been modified over and over, and the “FollowCamera” is attached to the end of a double spring arm. When I package it in 5.6, the camera becomes embedded in the center of the CapsuleComponent, which is the root, as if it was “Snap to Target”. The information is summarized below.
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The camera only becomes embedded in the character when packaged in UE5.6. This behavior does not occur in PIE or standalone games.
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The CharacterBP in question has not been changed from when the project was in UE5.5 to UE5.6.
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This behavior does not occur even if the UE5.6 sample “ThirdPerson” is packaged.
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The character BP in question is an inherited BP like so: Character->CustomCharacter->CustomPlayerCharaBase->MyCharacter, and this behavior does not occur if “CustomPlayerCharaBase” is the player character.
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Disabling all nodes that are executed at Tick and Begin play for MyCharacter makes no difference.
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Removing the “GamePlayCameras” plugin makes no difference.
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When watching the length of the spring arm, it did not change whether it was packaged or unpackaged.
Any reports of similar issues or solutions you can suggest?