when I uncheck inherit yaw, the camera changes position

Hello, I’ve been stuck on a problem for a few days now. I would like to make my very first TopDownShooter. When creating my hero I placed a camera but I didn’t want it to follow the rotation of my character. So I placed a spring arm component with a camera attached to it on my BP_Hero which inherits from my BP-Character class, unblocking the options “Inherit Pitch; Inherit Yaw; Inherit Roll”. The problem being that when I uncheck Inherit Yaw and start the game from “player start”, whatever its orientation, the camera is no longer placed behind the character but on the side of the character in a fixed location. Whereas when I take my BP_Hero manually and place it, the camera is well behind the character. I’ll post some photos for you to share the problem with. I would be very grateful if you can help me resolve this problem, I am a beginner in Unreal and I can no longer advance in my training because of this. thank you