when I try to play my game it crashes and I get this error:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000cf8
UnrealEditor_Engine!FRootMotionSourceGroup::HasActiveRootMotionSources() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameFramework\RootMotionSource.cpp:1317]
UnrealEditor_Engine!ACharacter::GetReplicatedCustomConditionState() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Character.cpp:1592]
UnrealEditor_NetCore!UE::Net::Private::FNetPropertyConditionManager::FindOrCreatePropertyTracker() [D:\build++UE5\Sync\Engine\Source\Runtime\Net\Core\Private\Net\Core\PropertyConditions\PropertyConditions.cpp:75]
UnrealEditor_Engine!UNetDriver::FindOrCreateRepChangedPropertyTracker() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:6501]
UnrealEditor_Engine!AActor::CallPreReplication() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:1600]
UnrealEditor_Engine!UNetDriver::ServerReplicateActors_BuildConsiderList() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:4469]
UnrealEditor_Engine!UNetDriver::ServerReplicateActors() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:5278]
UnrealEditor_Engine!UNetDriver::TickFlush() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:955]
UnrealEditor_Engine!UNetDriver::InternalTickFlush() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:1603]
UnrealEditor_Engine!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
UnrealEditor_Engine!TMulticastDelegate<void __cdecl(float),FDefaultDelegateUserPolicy>::Broadcast() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956]
UnrealEditor_Engine!UWorld::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1675]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1924]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:531]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5825]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
please help