this is the log of my packaging, please i need help.
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.120744
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.24-CL-10757647
LogInit: Engine Version: 4.24.1-10757647+++UE4+Release-4.24
LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
LogInit: Net CL: 10570792
LogInit: OS: Windows 10 (Release 1809) (), CPU: Intel(R) Core™ i5-2520M CPU @ 2.50GHz, GPU: AMD Radeon HD 7400M Series
LogInit: Compiled (64-bit): Dec 17 2019 02:08:03
LogInit: Compiled with Visual C++: 19.16.27032.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.24
LogInit: Command Line:
LogInit: Base Directory: F:/unreal/24/UE_4.24/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 25
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[r.VSync:0]]
LogConfig: Setting CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
LogConfig: Setting CVar [[r.MobileHDR:0]]
LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
LogConfig: Setting CVar [[r.MobileMSAA:1]]
LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:0]]
LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]]
LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
LogConfig: Setting CVar [[r.TextureStreaming:1]]
LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
LogConfig: Setting CVar [[r.VirtualTextures:0]]
LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]]
LogConfig: Setting CVar [[r.VT.TileSize:128]]
LogConfig: Setting CVar [[r.VT.TileBorderSize:4]]
LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]]
LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]]
LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]]
LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
LogConfig: Setting CVar [[r.ForwardShading:0]]
LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
LogConfig: Setting CVar [[r.CustomDepth:1]]
LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
LogConfig: Setting CVar [[r.UsePreExposure:1]]
LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:1]]
LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
LogConfig: Setting CVar [[r.SSGI.Enable:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]]
LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
LogConfig: Setting CVar [[r.StencilForLODDither:0]]
LogConfig: Setting CVar [[r.EarlyZPass:3]]
LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
LogConfig: Setting CVar [[r.DBuffer:1]]
LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
LogConfig: Setting CVar [[r.GBufferFormat:1]]
LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
LogConfig: Setting CVar [[vr.InstancedStereo:0]]
LogConfig: Setting CVar [[vr.MultiView:0]]
LogConfig: Setting CVar [[vr.MobileMultiView:0]]
LogConfig: Setting CVar [[vr.MobileMultiView.Direct:0]]
LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
LogConfig: Setting CVar [[vr.ODSCapture:0]]
LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
LogConfig: Setting CVar [[r.RayTracing:0]]
LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]]
LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]]
LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]]
LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
LogConfig: Setting CVar [[r.SupportMaterialLayers:0]]
LogConfig: Setting CVar [[r.LightPropagationVolume:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 8 GB [8537874432 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogInit: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/unreal/Unreal Projects/tester/Saved/Config/Windows/Engine.ini]
LogInit: Computer: DESKTOP-6UJ17PE
LogInit: User: NKURUMEPRINCE
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=8.0GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 103.24 MB used, 103.25 MB peak
LogMemory: Process Virtual Memory: 99.45 MB used, 99.45 MB peak
LogMemory: Physical Memory: 3530.16 MB used, 4612.19 MB free, 8142.35 MB total
LogMemory: Virtual Memory: 5131.58 MB used, 134212600.00 MB free, 134217728.00 MB total
LogWindows: WindowsPlatformFeatures enabled
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
LogInit: Setting process to per monitor DPI aware
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 110
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_0
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘AMD Radeon HD 7400M Series’ (Feature Level 11_0)
LogD3D11RHI: 1008/0/3840 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/4071 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x6760 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘AMD Radeon HD 7400M Series’ (P:1 D:1)
LogWindows: 1. ‘AMD Radeon HD 7400M Series’ (P:0 D:1)
LogWindows: 2. ‘AMD Radeon HD 7400M Series’ (P:0 D:0)
LogWindows: 3. ‘AMD Radeon HD 7400M Series’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: AMD Radeon HD 7400M Series
LogD3D11RHI: Driver Version: Crimson 16.2.1 (internal:15.301.1901.0, unified:15.301.1901.0)
LogD3D11RHI: Driver Date: 2-26-2016
LogRHI: Texture pool is 706 MB (70% of 1008 MB)
LogD3D11RHI: AMD Pre GCN architecture detected, some driver workarounds will be in place
LogD3D11RHI: RHI does not have support for 64 bit atomics
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ATC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1a’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_PVRTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ATCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1aClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_PVRTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogShaderCompilers: Guid format shader working directory is 18 characters bigger than the processId version (…/…/…/…/…/Unreal Projects/tester/Intermediate/Shaders/WorkingDirectory/4604/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/NKURUME PRINCE/AppData/Local/Temp/UnrealShaderWorkingDir/0637326E457488F9DC938BB66DB89B62/’.
LogXGEController: Cleaning working directory: C:/Users/NKURUME PRINCE/AppData/Local/Temp/UnrealXGEWorkingDir/
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.59s 78MB C:/Users/NKURUME PRINCE/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/NKURUME PRINCE/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/Unreal Projects/tester/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/Unreal Projects/tester/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path C:/Users/NKURUME PRINCE/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0030 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: tester 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum: 1328193455)
LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.406250 seconds
LogUObjectArray: 46750 objects as part of root set at end of initial load.
LogUObjectAllocator: 8137160 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogOcInput: OculusInput pre-init called
LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
LogWindows: File ‘OVRPlugin.dll’ does not exist
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Using built-in audio occlusion.
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: Audio Device Output Speaker Info:
LogAudioMixer: Display: Name: Speakers (2- High Definition Audio Device)
LogAudioMixer: Display: Is Default: Yes
LogAudioMixer: Display: Sample Rate: 44100
LogAudioMixer: Display: Channel Count Used: 2
LogAudioMixer: Display: Device Channel Count: 2
LogAudioMixer: Display: Channel Order:
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device Speakers (2- High Definition Audio Device)
LogInit: FAudioDevice initialized.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.57s 78MB C:/Users/NKURUME PRINCE/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
LogEditorSessionSummary: EditorSessionSummaryWriter initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogFileCache: Scanning file cache for directory ‘F:/unreal/Unreal Projects/tester/Content/’ took 0.00s
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 0
SourceControl: Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/…/Unreal Projects/tester/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogUObjectHash: Compacting FUObjectHashTables data took 2.73ms
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 4.33ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.156ms to complete.
LogFileHelpers: Loading map ‘ThirdPersonExampleMap’ took 1.846
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogCollectionManager: Loaded 0 collections in 0.001073 seconds
LogFileCache: Scanning file cache for directory ‘F:/unreal/Unreal Projects/tester/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘F:/unreal/Unreal Projects/tester/Content/Developers/NKURUMEPRINCE/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘F:/unreal/Unreal Projects/tester/Content/Collections/’ took 0.00s
LogContentBrowser: Native class hierarchy populated in 0.0118 seconds. Added 3015 classes and 717 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 2 classes and 3 folders.
LogSlate: Took 0.000202 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000185 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000172 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 856x376 Format 10 NumSamples 1 (Frame:1).
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 40.15 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000186 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogAssetRegistry: Asset discovery search completed in 35.0925 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000018 seconds (updated 0 objects)
LogD3D11RHI: Error: agsDriverExtensionsDX11_SetDepthBounds(1,0.000000, 1.000000) returned error code 6. *PLEASE UPDATE YOUR VIDEO DRIVERS
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=false
LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 2
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 1
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogShaderCompilers: Display: Worker (3/3): shaders left to compile 2
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 13
LogShaderCompilers: Display: Worker (3/3): shaders left to compile 12
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 11
LogShaderCompilers: Display: Worker (3/3): shaders left to compile 10
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 9
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 8
LogShaderCompilers: Display: Worker (3/3): shaders left to compile 7
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 6
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 5
LogShaderCompilers: Display: Worker (3/3): shaders left to compile 4
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 3
LogShaderCompilers: Display: Worker (3/3): shaders left to compile 2
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 1
TextureStreamingBuild: Display: Compiling optional shaders took 2.953 seconds.
LogLevel: Display: Export Material TexCoord Scales took 0.055 seconds.
TextureStreamingBuild: Display: Build Texture Streaming took 0.004 seconds.
LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
LightingResults: New page: Lighting Build - Jun 28, 2020, 7:59:32 PM
LogSwarmInterface: [OpenConnection] Registering TCP channel …
LogSwarmInterface: [OpenConnection] Connecting to agent …
LogSwarmInterface: [TryOpenConnection] Testing the Agent
LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
LogSwarmInterface: [TryOpenConnection] Local Process ID is 4604
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
Cmd: MAP CHECK DONTDISPLAYDIALOG
MapCheck: New page: ThirdPersonExampleMap - Jun 28, 2020, 7:59:36 PM
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.63ms to complete.
LogEditorBuildUtils: Build time 0:07
LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer CubeMaterial, compiling.
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 2
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 1
LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer CubeMaterial, compiling.
LogShaderCompilers: Display: Worker (3/3): shaders left to compile 2
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 1
LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
Job is a success!
LogSlate: Took 0.000185 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.019s
LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
LogVolumetricLightmapImport: BrickData (all levels) 0.2Mb (trimmed 0.0Mb due to 0.010000 MinBrickError)
LogVolumetricLightmapImport: Bricks at depth
LogVolumetricLightmapImport: 0: 2.3% covering 100.0% of volume
LogVolumetricLightmapImport: 1: 9.3% covering 6.3% of volume
LogVolumetricLightmapImport: 2: 88.4% covering 0.9% of volume
LogVolumetricLightmapImport: Bricks in each level
LogVolumetricLightmapImport: ThirdPersonExampleMap 43 bricks 100.0% (Persistent Level)
LogTexture: Display: Building textures: SkyOcclusion1_1 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap1_1 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_1_1 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion1_2 (AutoDXT, 512X256)
LogTexture: Display: Building textures: HQ_Lightmap1_2 (AutoDXT, 512X512)
LogTexture: Display: Building textures: LQ_Lightmap_1_2 (DXT1, 512X512)
LogTexture: Display: Building textures: SkyOcclusion1_3 (AutoDXT, 64X32)
LogTexture: Display: Building textures: HQ_Lightmap1_3 (AutoDXT, 64X64)
LogTexture: Display: Building textures: LQ_Lightmap_1_3 (DXT1, 64X64)
LogTexture: Display: Building textures: ShadowMapTexture2D_3 (G8, 32X32)
LogTexture: Display: Building textures: ShadowMapTexture2D_2 (G8, 1024X1024)
Lightmass on DESKTOP-6UJ17PE: 20.1 sec total, 404 ms importing, 6 ms setup, 2.05 sec photons, 17.6 sec processing, 0 ms extra exporting [12/12 mappings]. Threads: 1:10 min total, 31.6 sec processing.
LogStaticLightingSystem: ThirdPersonExampleMap_BuiltData storing lightmap data for 12 meshes in 3 LightmapResourceClusters (4.0 Meshes per cluster).
LogUObjectHash: Compacting FUObjectHashTables data took 4.67ms
LogStaticLightingSystem: Illumination: 28.0 sec (1.65 sec encoding lightmaps, 525 ms encoding shadowmaps)
LogStaticLightingSystem: Lightmap texture memory: 3.3 MB (3.3 MB streaming, 0.0 MB non-streaming), 6 textures
LogStaticLightingSystem: Shadowmap texture memory: 1.3 MB (1.3 MB streaming, 0.0 MB non-streaming), 2 textures
DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 0
Primitives with unbuilt interactions: 0
Cmd: MAP CHECK NOTIFYRESULTS
MapCheck: New page: ThirdPersonExampleMap - Jun 28, 2020, 8:00:01 PM
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.469ms to complete.
LogUObjectHash: Compacting FUObjectHashTables data took 2.34ms
LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms
LogSavePackage: Moving ‘…/…/…/…/…/Unreal Projects/tester/Saved/ThirdPersonExampleMap6E5A3AB7471752E90481F4A9301BAA00.tmp’ to ‘…/…/…/…/…/Unreal Projects/tester/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap’
LogFileHelpers: Saving map ‘ThirdPersonExampleMap’ took 0.867
LogSavePackage: Moving ‘…/…/…/…/…/Unreal Projects/tester/Saved/ThirdPersonExampleMap_BuiltDataC628AFB44528EB928C477CB961739DC7.tmp’ to ‘…/…/…/…/…/Unreal Projects/tester/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset’
AssetCheck: New page: Asset Save: multiple assets
LogContentValidation: Display: Validating World /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap
LogContentValidation: Display: Validating MapBuildDataRegistry /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Running AutomationTool…
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Parsing command line: -ScriptsForProject=“F:/unreal/Unreal Projects/tester/tester.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“F:/unreal/Unreal Projects/tester/tester.uproject” -cook -stage -archive -archivedirectory=“F:/unreal/Unreal Projects/tester/Build”
-package -ue4exe=F:\unreal\24\UE_4.24\Engine\Binaries\Win64\UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=Multi -clientconfig=Development -utf8output
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Setting up ProjectParams for F:\unreal\Unreal Projects\tester\tester.uproject
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Running UE4Editor Cook for project F:\unreal\Unreal Projects\tester\tester.uproject
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Commandlet log file is F:\unreal\24\UE_4.24\Engine\Programs\AutomationTool\Saved\Cook-2020.06.29-03.00.45.txt
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Running: F:\unreal\24\UE_4.24\Engine\Binaries\Win64\UE4Editor-Cmd.exe “F:\unreal\Unreal Projects\tester\tester.uproject” -run=Cook -TargetPlatform=Android_Multi -fileopenlog -unversioned -abslog=F:\unreal\24\UE_4.24\Engine\Programs\AutomationTool\Saved\Cook-2020.06.29-03.00.45.txt -stdout
-CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogInit: Display: Running engine for game: tester
LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogHAL: Display: Platform has ~ 8 GB [8537874432 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ATC’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1a’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_PVRTC’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ATCClient’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1Client’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1aClient’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_PVRTCClient’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTargetPlatformManager: Display: Building Assets For Android_Multi
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/NKURUME PRINCE/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Mobile HDR setting 0
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Creating asset registry
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Discovering localized assets
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked content cleared for platform Android_Multi
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Unable to read previous cook inisettings for platform Android_Multi invalidating cook
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Sandbox cleanup took 0.157 seconds for platforms Android_Multi iterative false
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 0 Packages Remain 204 Total 204
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: WhiteSquareTexture (PVRTC4, 32X32)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogTexture: Display: Building textures: Black (PVRTC4, 32X32)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling.
LogHttp: Warning: 0000017969E40A40: HTTP request timed out after 180.00 seconds URL=https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B34A992FE-4243-F397-BB3F-E18FADE5EB24%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.24.1-10757647%2B%2B%2BUE4%2BRelease-4.24&UserID=e2a50b2e40db884f5027fc8bd2171236%7C8ec7433d66cc46f4ab5dc2fe789182a
4%7C680764ea-f43b-42eb-b074-d86aac7e6751&AppEnvironment=datacollector-binary&UploadType=eteventstream
LogHttp: Warning: 0000017969E40A40: request failed, libcurl error: 0 (No error)
LogHttp: Warning: 0000017969E40A40: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x17936a77f70 [can pipeline])
LogHttp: Warning: 0000017969E40A40: libcurl info message cache 1 (Re-using existing connection! (#4) with host datarouter.ol.epicgames.com)
LogHttp: Warning: 0000017969E40A40: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (54.174.221.99) port 443 (#4))
LogHttp: Warning: 0000017969E40A40: libcurl info message cache 3 (We are completely uploaded and fine)
LogHttp: Warning: 0000017969E40A40: libcurl info message cache 4 (Closing connection 4)
LogHttp: Warning: 0000017969E40A40: libcurl info message cache 5 (TLSv1.2 (OUT), TLS alert, Client hello (1)![]()
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={34A992FE-4243-F397-BB3F-E18FADE5EB24}&AppID=UEEditor.Rocket.Release&AppVersion=4.24.1-10757647%2B%2B%2BUE4%2BRelease-4.24&UserID=e2a50b2e40db884f5027fc8bd2171236|8ec7433d66cc46f4ab5dc2fe789182a4|680764ea-f43b-42eb-b074-d86aac7e6751&AppEnv
ironment=datacollector-binary&UploadType=eteventstream
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material DefaultLightFunctionMaterial, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material DefaultPostProcessMaterial, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material DefaultVirtualTextureMaterial, compiling. Is special engine material.
LogRenderer: Reallocating scene render targets to support 856x396 Format 10 NumSamples 1 (Frame:6087).
LogHttp: Warning: 00000179463C0180: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={34A992FE-4243-F397-BB3F-E18FADE5EB24}&AppID=UEEditor.Rocket.Release&AppVersion=4.24.1-10757647%2B%2B%2BUE4%2BRelease-4.24&UserID=e2a50b2e40db884f5027fc8bd2171236|8ec7433d66cc46f4ab5dc2fe789182a4|68
0764ea-f43b-42eb-b074-d86aac7e6751&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0
LogHttp: Warning: 00000179463C0180: request failed, libcurl error: 6 (Couldn’t resolve host name)
LogHttp: Warning: 00000179463C0180: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x17936a77f70 [can pipeline])
LogHttp: Warning: 00000179463C0180: libcurl info message cache 1 (Hostname in DNS cache was stale, zapped)
LogHttp: Warning: 00000179463C0180: libcurl info message cache 2 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp: Warning: 00000179463C0180: libcurl info message cache 3 (Closing connection 8)
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={34A992FE-4243-F397-BB3F-E18FADE5EB24}&AppID=UEEditor.Rocket.Release&AppVersion=4.24.1-10757647%2B%2B%2BUE4%2BRelease-4.24&UserID=e2a50b2e40db884f5027fc8bd2171236|8ec7433d66cc46f4ab5dc2fe789182a4|680764ea-f43b-42eb-b074-d86aac7e6751&AppEnv
ironment=datacollector-binary&UploadType=eteventstream
LogHttp: Warning: 00000179463C3740: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={34A992FE-4243-F397-BB3F-E18FADE5EB24}&AppID=UEEditor.Rocket.Release&AppVersion=4.24.1-10757647%2B%2B%2BUE4%2BRelease-4.24&UserID=e2a50b2e40db884f5027fc8bd2171236|8ec7433d66cc46f4ab5dc2fe789182a4|68
0764ea-f43b-42eb-b074-d86aac7e6751&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0
LogHttp: Warning: 00000179463C3740: request failed, libcurl error: 56 (Failure when receiving data from the peer)
LogHttp: Warning: 00000179463C3740: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x17936a77f70 [can pipeline])
LogHttp: Warning: 00000179463C3740: libcurl info message cache 1 (Re-using existing connection! (#7) with host datarouter.ol.epicgames.com)
LogHttp: Warning: 00000179463C3740: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (52.204.165.14) port 443 (#7))
LogHttp: Warning: 00000179463C3740: libcurl info message cache 3 (We are completely uploaded and fine)
LogHttp: Warning: 00000179463C3740: libcurl info message cache 4 (OpenSSL SSL_read: SSL_ERROR_SYSCALL, errno 10054)
LogHttp: Warning: 00000179463C3740: libcurl info message cache 5 (Connection died, retrying a fresh connect)
LogHttp: Warning: 00000179463C3740: libcurl info message cache 6 (necessary data rewind wasn’t possible)
LogHttp: Warning: 00000179463C3740: libcurl info message cache 7 (Closing connection 7)
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={34A992FE-4243-F397-BB3F-E18FADE5EB24}&AppID=UEEditor.Rocket.Release&AppVersion=4.24.1-10757647%2B%2B%2BUE4%2BRelease-4.24&UserID=e2a50b2e40db884f5027fc8bd2171236|8ec7433d66cc46f4ab5dc2fe789182a4|680764ea-f43b-42eb-b074-d86aac7e6751&AppEnv
ironment=datacollector-binary&UploadType=eteventstream
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material BaseFlattenMaterial, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Main, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material Xray, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material TransformGizmoMaterial, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material TranslucentTransformGizmoMaterial, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material CineMat, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material M_SimpleTranslucent, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogCook: Display: Cooked packages 50 Packages Remain 203 Total 253
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material M_UE4Man_Body, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material M_UE4Man_Body, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material DefaultMaterial, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material M_VolumeRenderSphereTracePP, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material OculusMR_WhiteMaterial, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material OculusMR_ChromaKey, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material OculusMR_ChromaKey_Lit, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material OculusMR_OpaqueColoredMaterial, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material HairDefaultMaterial, compiling. Is special engine material.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material DebugMeshMaterial, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material EmissiveMeshMaterial, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material GizmoMaterial, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogMaterial: Display: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogStreaming: Warning: Failed to read file ‘…/…/…/…/…/Unreal Projects/tester/Intermediate/Cache/5d1def2b41e06f046e8638a56a0156ccRGBToPVROut.pvr’ error.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogStreaming: Warning: Failed to read file ‘…/…/…/…/…/Unreal Projects/tester/Intermediate/Cache/466f05c148cd58fe90392bbfab6fde8fRGBToPVROut.pvr’ error.
PackagingResults: Warning: Failed to read file ‘…/…/…/…/…/Unreal Projects/tester/Intermediate/Cache/5d1def2b41e06f046e8638a56a0156ccRGBToPVROut.pvr’ error.
PackagingResults: Warning: Failed to read file ‘…/…/…/…/…/Unreal Projects/tester/Intermediate/Cache/466f05c148cd58fe90392bbfab6fde8fRGBToPVROut.pvr’ error.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogThreadingWindows: Error: Runnable thread PoolThread 4 crashed.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogThreadingWindows: Error: Runnable thread PoolThread 5 crashed.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: Fatal error!
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000034
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error:
PackagingResults: Error: Runnable thread PoolThread 4 crashed.
PackagingResults: Error: Runnable thread PoolThread 5 crashed.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error!
PackagingResults: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000034
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: [Callstack] 0x00007ff8e3731420 VCRUNTIME140.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: [Callstack] 0x00007ff89d622d62 UE4Editor-TextureFormatPVR.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: [Callstack] 0x00007ff89d6223b9 UE4Editor-TextureFormatPVR.dll!UnknownFunction []
UATHelper: lti:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: [Callstack] 0x00007ff8f1cc7974 KERNEL32.DLL!UnknownFunction []
UATHelper: ATC,ETC2,ETC1)): LogWindows: Error: [Callstack] 0x00007ff8f428a271 ntdll.dll!UnknownFunction []
UATHelper: Windows: Error:
UATHelper: ,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: Crash in runnable thread PoolThread 4PoolThread 5
UATHelper: TC1)): LogWindows: Error: end: stack for UAT
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: [Callstack] 0x00007ff8c5f7616e UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: [Callstack] 0x00007ff8c838c3b5 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: [Callstack] 0x00007ff8c86f384f UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: [Callstack] 0x00007ff8c86f3684 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: [Callstack] 0x00007ff8f1cc7974 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: [Callstack] 0x00007ff8f428a271 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: Crash in runnable thread
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: Crash in runnable thread PoolThread 4PoolThread 5
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ff8e3731420 VCRUNTIME140.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff89d622d62 UE4Editor-TextureFormatPVR.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff89d6223b9 UE4Editor-TextureFormatPVR.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8b54da8a3 UE4Editor-TextureCompressor.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8b54d8e9d UE4Editor-TextureCompressor.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8c5f6fb19 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8c5f76994 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8c5f7636a UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8c5f7616e UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8c838c3b5 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8c86f384f UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8c86f3684 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8f1cc7974 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8f428a271 ntdll.dll!UnknownFunction []
PackagingResults: Error: Crash in runnable thread
PackagingResults: Error: Crash in runnable thread PoolThread 4PoolThread 5
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Executing StaticShutdownAfterError
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): FPlatformMisc::RequestExit(1)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Engine exit requested (reason: Win RequestExit; note: exit was already requested)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Took 2702.2456247s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): ERROR: Cook failed.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): (see C:\Users\NKURUME PRINCE\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+unreal+24+UE_4.24\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure