When I try to export my game it fails
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Fall Win64 Shipping -Project=“C:\Users\User\Documents\Unreal Projects\Fall\Fall.uproject” “C:\Users\User\Documents\Unreal Projects\Fall\Fall.uproject” -NoUBTMakefiles -remoteini=“C:\Users\User\Documents\Unreal Projects\Fall” -skipdeploy -Manifest=“C:\Users\User\Documents\Unreal Projects\Fall\Intermediate\Build\Manifest.xm
l” -NoHotReload -log=“C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Fall-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Fall-Win64-Shipping.txt
UATHelper: Packaging (Windows): Expecting to find a type to be declared in a module rules named ‘SettingsWidgetConstructor’ in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the ‘ModuleRules’ type defined by Unreal Build Tool.
UATHelper: Packaging (Windows): Took 1.6033993s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Fall-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 4s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error