When I try to create a project or want to open a project, Unreal crashes.

LoginId:9e54f7fa4b0fea968a5e1fb726d7fd8b
EpicAccountId:14f5f84901eb45548d943685471f84d6

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000268b0

UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderPreprocessor
UnrealEditor_ShaderCompilerCommon
UnrealEditor_ShaderCompilerCommon
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
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UnrealEditor_Core
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kernel32
ntdll

Hello there @Thestixd!

Yeah, this crash pops up from time to time around the community. Since the error it’s tied to ShaderPreprocessor, it suggests the engine is failing to load up shader data, either from the cache, or the pipeline itself. This could be caused by corruption, or missing elements. Let’s take some steps to resolve this startup failure here:

  • First of all, clearing that cache due possible corruption, simply go to your engine’s local data, and delete the following folders (they will be re-created on the next startup):
C:\Users\<YourUser>\AppData\Local\UnrealEngine\Common\DerivedDataCache
C:\Users\<YourUser>\AppData\Local\UnrealEngine\<UE Version>\Saved
  • And if you are trying to open a specific project, delete these ones from it’s directory:
<YourProject>\Saved\Config\Windows
<YourProject>\Intermediate
<YourProject>\Saved
  • Next, we can repair your current install, for any missing elements. Open the Library in Epic Launcher, check the dropdown menu of your UE version, and click on “Verify”. This process should restore any missing modules tied to the shader pipeline.

  • Finally, just in case, update yout GPU drivers. The best approach is to use a free uninstaller, then download the latest drivers for your card. If developer drivers are available, please use those, they are best suited for engine work.

If the problem remains active after these steps, then the last resort is to perform a full uninstall/reinstall of all Epic software:

  • Uninstall the engine, launcher, asset packs, etc
  • Open the registry directory HKEY_CURRENT_USER\Software\Epic Games\Unreal Engine\Builds, and delete any build entries
  • Delete the folders %userprofile%\AppData\Local\UnrealEngine and %userprofile%\AppData\Local\UnrealHeaderTool
  • After that, no elements related to UE should be left in your system
  • Now, reinstall UE launcher from scratch, and only add the latest version of the engine
  • After the process is complete, test opening a blank project