When I try to create a new project, I get a window with the error C1083 and shared access.Engine.Shadow errors.InclOrderUnreal5_1.h.pch: There is no such file or directory.
Running E:/UE_5.2/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“D:/Документы/Unreal Projects/Project1/Project1.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“D:/???㬥??/Unreal Projects/Project1/Project1.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users????\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for Project1Editor (no existing makefile)
@progress push 5%
Parsing headers for Project1Editor
Running Internal UnrealHeaderTool “D:???㬥??\Unreal Projects\Project1\Project1.uproject” “D:???㬥??\Unreal Projects\Project1\Intermediate\Build\Win64\Project1Editor\Development\Project1Editor.uhtmanifest” -WarningsAsErrors -installed
Total of 4 written
Reflection code generated for Project1Editor in 0.9131339 seconds
@progress pop
Building Project1Editor…
Using Visual Studio 2022 14.35.32217 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.35.32215) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1
[Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;’ in Project1Editor.Target.cs.
[Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
[Upgrade]
Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
Executing up to 8 processes, one per physical core
Building 9 actions with 8 processes…
[1/9] Resource Default.rc2
[2/9] Compile [x64] SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_1.cpp
c1xx: fatal error C1083: ?? 㤠???䠩? ???? ??? ??? D:?"???'?<\Unreal Projects\Project1\Intermediate\Build\Win64\x64\Project1Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_1.h.pch: No such file or directory,
[3/9] Link [x64] UnrealEditor-Project1.dll cancelled
[4/9] Compile [x64] Project1GameModeBase.cpp cancelled
[5/9] Compile [x64] Project1.init.gen.cpp cancelled
[6/9] Compile [x64] Project1.cpp cancelled
[7/9] Compile [x64] Project1GameModeBase.gen.cpp cancelled
[8/9] Link [x64] UnrealEditor-Project1.lib cancelled
[9/9] WriteMetadata Project1Editor.target cancelled