When i try and package my game i get (Unable to find Project)

Log started at 01/13/2024 03:55:47 (2024-01-13T10:55:47Z)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
No config file at C:\Users\rrein\OneDrive\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\rrein\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\rrein\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Unreal+Engines+UE_5.1\UBT-DungeonRun-Win64-Development.txt

Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory

Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.19041.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
Command line: H:\Unreal\Engines\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll DungeonRun Win64 Development “-Project=H:\Unreal\Projects\NewRPGs\Dungeon_Run\DungeonRun.uproject H:\Unreal\Projects\NewRPGs\Dungeon_Run\DungeonRun.uproject” -NoUBTMakefiles “-remoteini=H:\Unreal\Projects\NewRPGs\Dungeon_Run -skipdeploy -Manifest=H:\Unreal\Projects\NewRPGs\Dungeon_Run\Intermediate\Build\Manifest.xml” -NoHotReload “-log=C:\Users\rrein\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Unreal+Engines+UE_5.1\UBT-DungeonRun-Win64-Development.txt”
Unable to find project ‘H:\Unreal\Projects\NewRPGs\Dungeon_Run\DungeonRun.uproject H:\Unreal\Projects\NewRPGs\Dungeon_Run\DungeonRun.uproject’.
BuildException: Unable to find project ‘H:\Unreal\Projects\NewRPGs\Dungeon_Run\DungeonRun.uproject H:\Unreal\Projects\NewRPGs\Dungeon_Run\DungeonRun.uproject’.
at UnrealBuildTool.TargetDescriptor.ParseSingleCommandLine(CommandLineArguments Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, List1 TargetDescriptors, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetDescriptor.cs:line 344 at UnrealBuildTool.TargetDescriptor.ParseCommandLine(CommandLineArguments Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, List1 TargetDescriptors, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetDescriptor.cs:line 251
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 169
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 648
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
Timeline:

[ 0.000]
0.000
[ 1.223]

Why is it not finding my project?

1 Like

Solved the problem. I just copied the project to a different section of hard drive.

1 Like

Hello!
I would have said the same. Try to copy the project to a different location or a new project folder.

Would you mind marking your solution as a solution, so maybe others can see, that this topic is solved?

Greetings!

Not sure how to do that hehe.

1 Like

You can just click on your own answer on that “solution” text.