When I start UEFN it crashes right away, it says: An Unreal process has crashed: UE-crashreportclient
I’ve had thus before because i tried to compile some improper and buggy verse code and the only way to fix it was changing it in va code outside of the editor. It had to do with ‘?variables:int = 0’ but your issue could be something completely different.
Try changing your network connection especially if you’re using a public/ open network. Just try a different router or use your cellular network.