When I spawn and snap an actor to another one, my cam is switching


I have a cannon which has to be spawned on top of a vehicle. With the spawned Cannon Actor I use AttachActorToComponent. The Component is an Arrow.
Now my cam on my Vehicle which was attached to a spring arm, seems to get ignored.
Hope somebody has an Idea why.

Do you change possession?

just happens when i select the “snap to actor, keep world …” in AttachActorToComponent of my blueprint.Can post the blueprint later.

Found the solution after some time. Had to set the collision of the cannon to “OverlapOnlyPawn”.

Ok so i mark as resolved