when both lose focus

one focus


in 4.27
when i use ue5.0.3
OMG…

does any body can help?
I found same question but… no solution
when both lose focus

one focus


in 4.27
when i use ue5.0.3
OMG…

does any body can help?
I found same question but… no solution
on my work list ![]()
I don’t know the answer. This problem has always existed
There’s code in the uppermost engine/world step loop that sleeps a little bit each frame if the game doesn’t have focus.
Last I checked, you can turn this off with a console variable, but I forget what it’s called.
any idea what the console variable is to fix this?
I did a quick search for Sleep on GitHub, but it’s used in too many places so I didn’t immediately find it.
You can find it by checking out the source and grepping through it.