I created a level with simple functionality
- I have 3d widgets around the level
- When i click one of the 3d widgets the camera zoom in close to the target i clicked
- A menu appears when i´m in zoom in
Everything works fine, but for the project i´m making, i have to set a persistent level that loads my level with that functionality
i created the persistent level and it indeed loads my level, but for some reason, i cannot detect which 3d i clicked anymore, the camera zooms always to the initial position i set(x 0.0, y 0.0, z 0.0), when clicked it always returned the position of the widget.
And for some reason, it just happens when i play from the persistent level, if i open mylevel directly, it works fine
Please Help